<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>The Bureau Chiefs &#187; Analog Gaming</title>
	<atom:link href="http://thebureauchiefs.com/tag/analog-gaming/feed/" rel="self" type="application/rss+xml" />
	<link>http://thebureauchiefs.com</link>
	<description></description>
	<lastBuildDate>Sat, 31 Dec 2011 22:06:27 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
		<item>
		<title>Analog Gaming: I&#8217;m Dying For DungeonQuest</title>
		<link>http://thebureauchiefs.com/2010/08/analog-gaming-im-dying-for-dungeonquest/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=analog-gaming-im-dying-for-dungeonquest</link>
		<comments>http://thebureauchiefs.com/2010/08/analog-gaming-im-dying-for-dungeonquest/#comments</comments>
		<pubDate>Thu, 05 Aug 2010 13:00:09 +0000</pubDate>
		<dc:creator>Dave Lartigue</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Analog Gaming]]></category>

		<guid isPermaLink="false">http://thebureauchiefs.com/?p=1944</guid>
		<description><![CDATA[

That&#8217;s the cover to DungeonQuest, a game that came out in 1985. I bought it probably around 1987 or 1988, and it&#8217;s a game I really like.
In it, you are exploring a castle with all sorts of rooms and passages. At the center is a Dragon&#8217;s lair, where you can find treasure aplenty. Problem is making it there. See, not only are you building the rooms as you go along (by drawing tiles randomly, which means often going in the wrong direction) but you&#8217;re encountering all kinds of traps and ...]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-1945" title="Analog Gaming" src="http://thebureauchiefs.com/wp-content/uploads/2010/08/agaming2.png" alt="" width="295" height="185" /></p>
<p><img class="aligncenter size-full wp-image-1946" title="DungeonQuest" src="http://thebureauchiefs.com/wp-content/uploads/2010/08/dq1.jpg" alt="" width="300" height="412" /></p>
<p>That&#8217;s the cover to <a href="http://boardgame.geekdo.com/boardgame/472/dungeonquest">DungeonQuest</a>, a game that came out in 1985. I bought it probably around 1987 or 1988, and it&#8217;s a game I really like.</p>
<p>In it, you are exploring a castle with all sorts of rooms and passages. At the center is a Dragon&#8217;s lair, where you can find treasure aplenty. Problem is making it there. See, not only are you building the rooms as you go along (by drawing tiles randomly, which means often going in the wrong direction) but you&#8217;re encountering all kinds of traps and monsters in your way.</p>
<p>The thing about DungeonQuest is that it is a crazy lethal game. There are cards that just plain kill your guy, period. For instance, there are some amulets in the game. Some are very good. Some are bad. The only way to know what the one you found does is to put it on, and hope it&#8217;s not the one that straight up kills you immediately.</p>
<p>And it&#8217;s not like getting to the treasure room means victory. There&#8217;s a dragon sleeping in that room. Whenever you grab treasure from it, you check to see if it wakes up, and if it does, you&#8217;re usually dead. The longer you stay in, the better chance it has of waking up. And if another player is in there with you, it&#8217;s an even better chance.</p>
<p>So let&#8217;s say you got to the center, grabbed some PH4T L3WT, and the dragon is asleep. Score, right? Nope. Now you have to get OUT of the dungeon. And you might not be able to get out the same way you got in, because there are ways for the rooms to close off behind you. (In addition, there are very few ways to gain lost hit points, so the damage you&#8217;ve already taken is still going to be hurting you.)</p>
<p>Did I mention that you&#8217;re being timed? You&#8217;re going into this hell-hole during the day, which is the only time it&#8217;s safe enough to do so. Every turn the sun is going down, and anyone still in the dungeon at nightfall is history.</p>
<div id="attachment_1947" class="wp-caption aligncenter" style="width: 510px"><img class="size-full wp-image-1947" title="How a typical DungeonQuest game ends: everyone dead." src="http://thebureauchiefs.com/wp-content/uploads/2010/08/endgame.jpg" alt="How a typical DungeonQuest game ends: everyone dead." width="500" height="375" /><p class="wp-caption-text">How a typical DungeonQuest game ends: everyone dead.</p></div>
<p>Let me put it this way: someone I was playing with went in to the dungeon, found a treasure worth a measly 30 gold pieces in the first room, and then left the dungeon. He ended up winning because everyone else died.</p>
<p>At this point you are probably wondering why anyone would play this thing, but let me assure you that DungeonQuest is crazy fun. Sure, it&#8217;s a bunch of stupid luck and player killing, but it is an absolute hoot to play. And it doesn&#8217;t take that long, so you can go again and again.</p>
<p>It&#8217;s been out of print for a while, and its original company, Games Workshop, eventually put out Warhammer and, upon discovering that gamers would happily pay tons of cash for plastic models, never bothered to make much of anything else. This left DungeonQuest and other great GW games languishing in limbo.</p>
<p>However, recently there&#8217;s been a run on other companies taking over old GW properties. A lot of old dorm-room favorites from the &#8217;80s are being polished up and put out by some of the more raucous game companies looking to satisfy fans of plastic and dice instead of wood and auctions. Finally, it&#8217;s DungeonQuest&#8217;s turn.</p>
<p><img class="aligncenter size-full wp-image-1948" title="DungeonQuest" src="http://thebureauchiefs.com/wp-content/uploads/2010/08/dq2.jpg" alt="" width="350" height="350" /></p>
<p>Here&#8217;s the new cover to <a href="http://boardgame.geekdo.com/boardgame/71061/dungeonquest">DungeonQuest</a>, which is being put out by Fantasy Flight Games and making its debut at GenCon this weekend. FFG has made the <a href="http://www.fantasyflightgames.com/edge_minisite.asp?eidm=115">rules</a> available on their website, and I have downloaded them and pored through them. It really does seem that they&#8217;ve streamlined the game and improved it. And the new edition looks fantastic; Fantasy Flight is known for overproducing components and giving their games a really stellar look. I can&#8217;t wait.</p>
<p>Hold on&#8230;wait for what? I already own this game! Not only that, the copy I own hasn&#8217;t been played since 2008! Why would I buy this? Yet I have friends going to GenCon who I&#8217;ve had to force myself <em>not</em> to ask to pick it up for me. (At retail price, even!) I have one friend who has not yet left for GenCon that I <em>still</em> consider asking! This is crazy!</p>
<p>And another thing: this original game had an expansion: DungeonQuest Catacombs. I have the Catacombs expansion and ended up removing it from the base game because I thought it made the game less fun. This new edition integrates the Catacombs into it, so in theory that should be even less incentive to grab it.</p>
<p>I should just take the copy I already have on my shelf, invite some folks over, and treat myself to watching a bunch of adventurers meet their makers over and over again. This would cost me nothing, and I could do it right now. But instead I&#8217;m pining for this other edition I don&#8217;t need, which costs $60 (and, for all I know, will sell out within five minutes because they only brought twelve copies to the convention, as is so often the case.)</p>
<div id="attachment_1949" class="wp-caption aligncenter" style="width: 260px"><img class="size-full wp-image-1949" title="What I need the new DungeonQuest like." src="http://thebureauchiefs.com/wp-content/uploads/2010/08/trepanation.jpg" alt="What I need the new DungeonQuest like." width="250" height="343" /><p class="wp-caption-text">What I need the new DungeonQuest like.</p></div>
<p>I suppose that I should consider myself lucky to have &#8220;problems&#8221; like this.</p>
]]></content:encoded>
			<wfw:commentRss>http://thebureauchiefs.com/2010/08/analog-gaming-im-dying-for-dungeonquest/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Analog Gaming: Why You&#8217;re Not Reading a Review of Cyclades</title>
		<link>http://thebureauchiefs.com/2010/07/analog-gaming-why-youre-not-reading-a-review-of-cyclades/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=analog-gaming-why-youre-not-reading-a-review-of-cyclades</link>
		<comments>http://thebureauchiefs.com/2010/07/analog-gaming-why-youre-not-reading-a-review-of-cyclades/#comments</comments>
		<pubDate>Thu, 15 Jul 2010 19:00:44 +0000</pubDate>
		<dc:creator>Dave Lartigue</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Analog Gaming]]></category>

		<guid isPermaLink="false">http://thebureauchiefs.com/?p=1716</guid>
		<description><![CDATA[
I have two regular boardgame groups, one that meets on Sundays and one that meets on Tuesdays. This past Tuesday Mike, Jim, Kyle, Chris, and I met and played Jim&#8217;s new acquisition, Cyclades. This was good because I figured hey, I can review it for Analog Gaming!

Cyclades is by Bruno Cathala and Ludovic Maublanc, who&#8217;ve done a number of games together, including the delightful Dice Town, which I love. Cyclades is set in the ancient Greek isles, and the goal is to establish two metropolises (metropoles?) in the isles. To ...]]></description>
			<content:encoded><![CDATA[<p><a href="http://thebureauchiefs.com/tag/analog-gaming/"><img class="aligncenter size-full wp-image-1717" title="Analog Gaming" src="http://thebureauchiefs.com/wp-content/uploads/2010/07/agaming2.png" alt="" width="295" height="185" /></a></p>
<p>I have two regular boardgame groups, one that meets on Sundays and one that meets on Tuesdays. This past Tuesday Mike, Jim, Kyle, Chris, and I met and played Jim&#8217;s new acquisition, <a href="http://boardgame.geekdo.com/boardgame/54998/cyclades">Cyclades</a>. This was good because I figured hey, I can review it for Analog Gaming!</p>
<p><img class="aligncenter size-full wp-image-1718" title="Cyclades" src="http://thebureauchiefs.com/wp-content/uploads/2010/07/cyclades1.jpg" alt="Cyclades" width="500" height="349" /></p>
<p>Cyclades is by Bruno Cathala and Ludovic Maublanc, who&#8217;ve done a number of games together, including the delightful <a href="http://boardgame.geekdo.com/boardgame/40793/dice-town">Dice Town</a>, which I love. Cyclades is set in the ancient Greek isles, and the goal is to establish two metropolises (metropoles?) in the isles. To do this you need to win the favor of the gods, hire mythological creatures, and spill the blood of your opponents (or at least sufficiently screw up their plans.)</p>
<p>Briefly, the game works like this. Some islands and some ocean spaces generate income. First you get your income, and then people try and win the favor of one of five Gods. Each God grants a special ability: Ares provides warriors and lets you move them, Poseidon provides fleets and lets you move them, Zeus gives you priests (which make offerings to the gods cheaper) and Athena gives you Philosophers, which can be collected to build metropoli. These four gods also have an associated building that gives some kind of ability, and if you get all four buildings, you can swap them for a metropolis. There&#8217;s also Apollo, the slut of the Gods, who is always available to anyone and gives cash. You win favor by, of course, an auction. If you get outbid on a God, you have to immediately move your bid to a different one. Once everyone has their own God, you do the actions in God order (which has been randomized). You can also buy one of the available mythological creatures, which provides some kind of temporary special ability.</p>
<p>Fights are pretty straightforward and are based partly on die rolls. (Pauses to take a sip of water while the luck-averse Eurogamers in the audience clutch their pearls and fan themselves.) You add the number of troops on each side to a die roll, and the loser discards one guy. If anyone&#8217;s left, both sides have a chance to retreat, and if anyone&#8217;s left after that, you fight again until only one side has troops remaining.</p>
<p>As I said, first player to have two metropolese at the end of the round wins. So there&#8217;s nothing overly complicated going on here. We set it up, picked our colors, did a rules read (which got one rule wrong, but that&#8217;s okay), and got started.</p>
<p>By round two I realized I hated this game.</p>
<p>Okay, that&#8217;s a strong word. I didn&#8217;t hate it. I&#8217;ve hated games before while playing them, such as <a href="http://boardgame.geekdo.com/boardgame/65990/don-quixote">Don Quixote</a>. But I realized that I really didn&#8217;t care about anything that was happening on the board. None of this was grabbing me, and not only did I not see much of a way to achieve my goal in the game, I wasn&#8217;t overly interested in finding one.</p>
<p>Now, I could have offered up The Stick. See, in this Tuesday group, we have a tradition involving The Stick, pictured here:</p>
<p><img class="aligncenter size-full wp-image-1719" title="The Stick" src="http://thebureauchiefs.com/wp-content/uploads/2010/07/thestick.jpg" alt="The Stick" width="400" height="300" /></p>
<p>As you can see, the stick is actually a plastic bone. A few years ago Mike, Dan, TJ, and I were playing a game called <a href="http://boardgame.geekdo.com/boardgame/8273/alexandros">Alexandros</a>. None of use were enjoying this completely abstract snooze-a-thon, so Mike made a proposition. He reached onto a shelf and found this plastic bone and declared that if anyone wants to stop playing he can &#8220;shake the stick&#8221; (the bone) and if someone else agrees, we quit. A turn or two later, TJ was pondering his move and Dan said, &#8220;I don&#8217;t know what the hell you&#8217;re thinking hard about over there because I&#8217;m shaking that fucking stick as soon as it’s my turn.&#8221; If you&#8217;re not enjoying the game being played, you can offer the stick and &#8212; and this is important &#8212; we&#8217;ll stop playing if someone else also agrees. You can&#8217;t just shake your way out of losing a game.</p>
<p>I wasn&#8217;t liking Cyclades, but it didn&#8217;t seem like a stick-shaker. It was just not my thing. Everyone else seemed to be into it, so I just decided I would keep my mouth shut, go with a low-key strategy, and keep on. I&#8217;m not a big fan of moaning about a game out loud, and I didn&#8217;t want to wreck anyone else&#8217;s fun.</p>
<p>Eventually Chris won the game, and we all congratulated him. This is about the time, in the case of a new game, when we all give our impressions of it, and I led off saying, &#8220;Man, I really didn&#8217;t care for that one.&#8221; It turned out that neither did Mike. Or Chris. Kyle wasn&#8217;t crazy about it. Jim probably liked it the best, but I don&#8217;t think he was going to put it on any &#8220;Best of 2010&#8243; lists.</p>
<p>In retrospect, it should have been pretty easy to figure out that none of us were really getting into it. The biggest indicator should have been the fact that, for an interaction-intense, combat-heavy game, nobody was fighting. There was one battle the entire game, and it was what ended the game. We did bump people around in the auction, but even that wasn&#8217;t terribly confrontational; most people just accepted their fate. Hell, at one point I got to bid on Ares for practically free (plus the start player position, because of the rule we got wrong) because nobody had grabbed him yet &#8212; and I was rebidding after being bumped.</p>
<p>Now, I don&#8217;t know why Cyclades didn&#8217;t click with the others. I don&#8217;t know why it didn&#8217;t click with me. I certainly like other games it&#8217;s similar to, and there&#8217;s nothing about it I could see that doesn&#8217;t work. Maybe I was just not in the right mood. Maybe my shoes were too tight. Maybe my heart was two sizes too small.</p>
<p>Cyclades has a good reputation. It pleased both <a href="http://www.youtube.com/watch?v=bgfsAai8Qdw">Tom Vasel</a> and <a href="http://www.gameshark.com/features/703/Cracked-LCD-147-Cyclades-review.htm">Michael Barnes</a>, two very different types of gamers and reviewers. Bruno Faidutti, a game designer whose work I really like, nominated it for <a href="http://www.faidutti.com/index.php?Module=divers&amp;id=603">his Game of the Year</a>. It&#8217;s got a fairly high rating on BGG (but then again, it&#8217;s a game that came out within the past six months, which gives it like 25 extra Sexy Points there.) My pal Matt, from the Sunday group, likes it well enough (he wasn&#8217;t as enthused as those other reviewers, but he still enjoyed it.) Why did I just give up on it almost right out of the gate? I really don&#8217;t know.</p>
<p>I feel like I should play it again, give it another chance. Obviously with more conflict and trash talking and beer and some interested players it would be a different creature. But I don&#8217;t know. If it were brought to the table, I&#8217;d happily join in, but I don&#8217;t feel the need to give it a fair shake. Thinking about it now, while I can see it impartially as a game and understand why those people are excited about it, it still doesn&#8217;t do anything for me.</p>
<p>Hence, no review of Cyclades from me. I didn&#8217;t like it, but I can&#8217;t give it a negative review, since there&#8217;s nothing I can point to and say, &#8220;this bit bugged me.&#8221; Everything in it is fine. The rules were fine, the artwork is fine, the little stupid symbols they use for things instead of actual words are ignorable enough, there&#8217;s gobs of plastic if that&#8217;s your thing (it&#8217;s not mine, but that&#8217;s not a dealbreaker unless it interferes with gameplay), it&#8217;s a well-done game.</p>
<p>That I just don&#8217;t care about at all.</p>
]]></content:encoded>
			<wfw:commentRss>http://thebureauchiefs.com/2010/07/analog-gaming-why-youre-not-reading-a-review-of-cyclades/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Analog Gaming: Digital Gaming</title>
		<link>http://thebureauchiefs.com/2010/06/analog-gaming-digital-gaming/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=analog-gaming-digital-gaming</link>
		<comments>http://thebureauchiefs.com/2010/06/analog-gaming-digital-gaming/#comments</comments>
		<pubDate>Thu, 17 Jun 2010 13:00:44 +0000</pubDate>
		<dc:creator>Dave Lartigue</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Analog Gaming]]></category>

		<guid isPermaLink="false">http://thebureauchiefs.com/?p=1467</guid>
		<description><![CDATA[
As soon as any new computer hardware or software becomes commercially available, most niche groups try to find ways to apply it to their area of interest, especially if those groups are already somewhat nerdy. This is why porn and Star Trek are always the first two third-party applications of any new tech. Boardgamers are no exception.
While boardgames are often presented (in the title of this column, for example) as an alternative to videogames, there&#8217;s no reality to this. Boardgames have always coexisted peacefully with computer games (just ask Deep ...]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-1468" title="Analog Gaming" src="http://thebureauchiefs.com/wp-content/uploads/2010/06/agaming21.png" alt="" width="295" height="185" /></p>
<p>As soon as any new computer hardware or software becomes commercially available, most niche groups try to find ways to apply it to their area of interest, especially if those groups are already somewhat nerdy. This is why porn and <em>Star Trek</em> are always the first two third-party applications of any new tech. Boardgamers are no exception.</p>
<p>While boardgames are often presented (in the title of this column, for example) as an alternative to videogames, there&#8217;s no reality to this. Boardgames have always coexisted peacefully with computer games (just ask <a href="http://en.wikipedia.org/wiki/Deep_Blue_%28chess_computer%29">Deep Blue</a>) ever since personal computing devices showed up on the scene. More people have probably played computerized versions of Mastermind and Othello than have played their analog counterparts. Computer versions of classic and modern games do fairly well, and recently a number of favorite Eurogames crossed over to success on the Xbox 360. The idea that folks who play with joysticks and folks who play with dice are separate camps is belied by the thousands of gamers who happy exist in both worlds.</p>
<p>The most recent technological doodad to excite the masses is Apple&#8217;s iPad. Despite having made its debut only a few months ago, it already has a wide array of games available for it that are treatments of or comparable to some actual cardboard-and-wood boardgames. Having recently snagged one of these gizmos for myself, I tried out a few of them for &#8220;research&#8221; because, gentle reader, you&#8217;re worth it. Here&#8217;s what I got.</p>
<p><a href="http://itunes.apple.com/us/app/small-world-for-ipad/id364165557?mt=8"><strong>Small World</strong></a> ($4.99) &#8212; This game was my personal pick for <a href="http://www.daveexmachina.com/wordpress/?p=3715">Game of the Year</a> last year, and playing it on a friend&#8217;s iPad is what helped convince me to get one of my own. The interface is gorgeous, and the gameplay is handled nearly flawlessly (I&#8217;d really like a way to take back an action.) It currently only handles the races and powers from the main set (and not all of them, I believe), but there are rumors of future expansions. Right now it only plays with two human players (who are both at the same machine), but an update with AI (as well as a slight price increase) will change that.</p>
<div id="attachment_1469" class="wp-caption aligncenter" style="width: 410px"><img class="size-full wp-image-1469" title="World shown actual size." src="http://thebureauchiefs.com/wp-content/uploads/2010/06/ag_smallworld.jpg" alt="World shown actual size." width="400" height="300" /><p class="wp-caption-text">World shown actual size.</p></div>
<p><a href="http://itunes.apple.com/us/app/carcassonne/id375295479?mt=8&amp;ign-mpt=uo%3D2"><strong>Carcassonne</strong></a> ($4.99) &#8212; Gamers think of the Settlers of Catan (available on iPod but not iPad yet) as <em>the</em> gateway game, but I think Carcassonne, with its easily grasped rules and scalable nature may be supplanting it. Unlike Catan, &#8220;Carc&#8221; has no trading element, so AI is easier to program, goes from two to five players without any problem, and even has possibilities for solo play. This implementation underlines all of that. You can play with multiple people, in person or over the Internet, and some of them can be AI. There&#8217;s also a solitaire version that is pretty neat. The board looks fine and everything works intuitively. Some folks might feel that the game does a little <em>too</em> much for you (showing you all possible positions for a tile or for meeples, denoting when some spots are impossible to be filled), but that&#8217;s seldom a complaint you get to hear. This is the standard to which future boardgame translations should aspire. (Currently this is only available as an iPod game, which is still playable on iPad, but when the iPad version is released later this year purchasers will get the upgrade for free.)</p>
<div id="attachment_1470" class="wp-caption aligncenter" style="width: 410px"><img class="size-full wp-image-1470" title="Just because there's no tile that can go there doesn't mean you have to scratch up my wooden table." src="http://thebureauchiefs.com/wp-content/uploads/2010/06/ag_carc.jpg" alt="Just because there's no tile that can go there doesn't mean you have to scratch up my wooden table." width="400" height="267" /><p class="wp-caption-text">Just because there&#39;s no tile that can go there doesn&#39;t mean you have to scratch up my wooden table.</p></div>
<p><a href="http://itunes.apple.com/us/app/boggle-for-ipad/id372095432?mt=8"><strong>Boggle</strong></a> ($2.99) &#8212; I&#8217;m a huge Boggle fan, and this is probably the game I&#8217;ve played the most of. It&#8217;s pretty well handled on the iPad (you even can, if you want, shake the device to &#8220;shake&#8221; the cubes) though tracing along the letters could be better (you often stop tracing when you don&#8217;t want to or include letters you don&#8217;t want). It plays either solo, with others (where each player takes a turn and then passes the iPad to the next player), or (I think), over the Internet. The main issue I have with the game is that you can&#8217;t use some words. While &#8220;tit&#8221; and &#8220;ass&#8221; are okay, &#8220;whore,&#8221; &#8220;slut,&#8221; and &#8220;orgy&#8221; are verboten, probably because they only have, I guess, sexual connotations. Yet &#8220;queer&#8221; is also prohibited which is just, well, <em>queer</em>.</p>
<div id="attachment_1471" class="wp-caption aligncenter" style="width: 410px"><img class="size-full wp-image-1471" title="&quot;Thrill Bill,&quot; coming soon from Vivid Video." src="http://thebureauchiefs.com/wp-content/uploads/2010/06/ag_boggle.jpg" alt="&quot;Thrill Bill,&quot; coming soon from Vivid Video." width="400" height="300" /><p class="wp-caption-text">&quot;Thrill Bill,&quot; coming soon from Vivid Video.</p></div>
<p><a href="http://itunes.apple.com/us/app/words-with-friends/id322852954?mt=8"><strong>Words With Friends</strong></a> ($2.99) &#8212; Here&#8217;s where I went a different way. I enjoy Scrabble (my Facebook account exists solely as a Scrabble game front-end) but went with WWF because I already had friends who were playing it. It&#8217;s a Scrabble clone done the way most Scrabble clones are done: by changing the layout of the board and some of the letter point values. Otherwise it&#8217;s the same, and seems to use the standard Scrabble word list. The changed board layout seems a little more thought out than usual (often it&#8217;s clear that the cloners gave no thought at all to how changing the layout would affect play). I&#8217;m enjoying WWF, but there are some really bizarre omissions to the game that bug me. First and foremost, it doesn&#8217;t tell you how many points a word is worth until after you play it. Sure, you can calculate it in your head, but it seems that since I am holding a computer in my hand, it might step up to the task. Second, there&#8217;s no button to rearrange your tiles. One of the ways I like looking for words on Facebook Scrabble is randomizing my tiles until a word jumps out at me. Here, the only way to change them around is to drag them individually. And finally, why not a dictionary? Since the game won&#8217;t let you bluff with a bogus word anyway, go ahead and let me check on &#8220;foozle&#8221; before wasting my time with it. Especially when, if you do play an illegal word, it doesn&#8217;t tell you what the illegal word is &#8212; annoying if you&#8217;ve created several at once. I assume the iPad Scrabble game is very similar to the Facebook one and if so, I&#8217;d recommend it over this, but hey, at least I get to play my friends.</p>
<div id="attachment_1472" class="wp-caption aligncenter" style="width: 310px"><img class="size-full wp-image-1472" title="&quot;JOWNDY&quot; is the state of being jownd." src="http://thebureauchiefs.com/wp-content/uploads/2010/06/ag_words.png" alt="&quot;JOWNDY&quot; is the state of being jownd." width="300" height="400" /><p class="wp-caption-text">&quot;JOWNDY&quot; is the state of being jownd.</p></div>
<p><a href="http://itunes.apple.com/us/app/roll-through-the-ages/id374165408?mt=8"><strong>Roll Through the Ages</strong></a> ($2.99) &#8212; This one is notable because it&#8217;s a game that, in its normal version, I&#8217;m not very keen on. Like many dice games, it&#8217;s kind of boring to play with multiple people because on their turn all you do is watch them roll dice. There isn&#8217;t a lot of player interaction or reason for anyone else to be there.</p>
<p>Consequently, I hadn&#8217;t planned on buying the app. I did anyway because I thought it might have more appeal to me <em>as</em> a solitaire game, since it wasn&#8217;t the game itself I had a problem with, but how well it worked as an entertaining social activity. Sure enough, for a solo game it plays just fine, and everything is implemented pretty well (though the instructions are simply embarrassing and unprofessional, with lazy typos throughout.) I haven&#8217;t played it with multiple players yet and am not in a huge rush to do so because see above. Still, it does include the &#8220;Late Bronze Age&#8221; rules fix that makes the actual game slightly more interactive and interesting. This again is an iPod release that will eventually be upgraded to iPad.</p>
<div id="attachment_1473" class="wp-caption aligncenter" style="width: 277px"><img class="size-full wp-image-1473" title="Man, that is one jowndy roll." src="http://thebureauchiefs.com/wp-content/uploads/2010/06/ag_rtta.jpg" alt="Man, that is one jowndy roll." width="267" height="400" /><p class="wp-caption-text">Man, that is one jowndy roll.</p></div>
<p>There are a few other games I haven&#8217;t tried out yet &#8212; like Reiner Knizia&#8217;s <em>Money</em> and <em>Keltis: the Oracle</em>, for example, (largely because I&#8217;m not familiar with their analog versions &#8211; as well as knockoff versions of existing boardgames, but these are the ones I&#8217;ve grabbed for now.</p>
<p>The question is: why pay $600 to play Boggle? Is this really an optimum way to play games? In some cases, yeah, it is, for the same reason that playing any game electronically is often worth it: because it allows you to play games with people you normally couldn&#8217;t. I have a Words With Friends game going with a pal in South Carolina, and a Carcassonne game going with a friend I don&#8217;t normally get a lot of gaming time with because of our schedules. Some games simply work better in a digital medium, where the computer can handle a lot of the routine. And if you add up the prices above, the total is less than a single Eurogame would run me. The social element is still there; I can just as easily play Carcassonne with four other people in the room with me on the iPad as I can with the regular version (moreso, in fact, since I don&#8217;t own the regular version).</p>
<p>And of course there&#8217;s the fact that neither I nor anyone else bought an iPad to play Roll Through the Ages. That&#8217;s just gravy. Sure, a copy of the Small World boardgame only costs about $40, but it can&#8217;t also read comics, send email, browse the web, play music, or show me movies. So I guess what I&#8217;m saying is, I wouldn&#8217;t run out and get an iPad if all you plan to do with it is play boardgames. But if you have one anyway, the boardgame options on it are pretty damn sweet.</p>
]]></content:encoded>
			<wfw:commentRss>http://thebureauchiefs.com/2010/06/analog-gaming-digital-gaming/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Analog Gaming: A Guide to Boardgamer Types</title>
		<link>http://thebureauchiefs.com/2010/06/analog-gaming-a-guide-to-boardgamer-types/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=analog-gaming-a-guide-to-boardgamer-types</link>
		<comments>http://thebureauchiefs.com/2010/06/analog-gaming-a-guide-to-boardgamer-types/#comments</comments>
		<pubDate>Thu, 03 Jun 2010 13:00:45 +0000</pubDate>
		<dc:creator>Dave Lartigue</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Analog Gaming]]></category>

		<guid isPermaLink="false">http://thebureauchiefs.com/?p=1345</guid>
		<description><![CDATA[
Once you&#8217;ve been gaming for a while, you&#8217;ll notice that, even if you have a constantly rotating palette of opponents, you&#8217;re still pretty much always playing with the same people. Sure, some of the similarities will be obvious; if you want to do some boardgaming, make sure you know a bunch of white guys who usually have beards and aren&#8217;t too proud to still be quoting Monty Python and All Your Base. But beyond that there are some definite categories that every player falls into at least one of, if ...]]></description>
			<content:encoded><![CDATA[<p><img src="http://thebureauchiefs.com/wp-content/uploads/2010/06/agaming2.png" alt="Analog Gaming" title="Analog Gaming" width="295" height="185" class="aligncenter size-full wp-image-1350" /></p>
<p>Once you&#8217;ve been gaming for a while, you&#8217;ll notice that, even if you have a constantly rotating palette of opponents, you&#8217;re still pretty much always playing with the same people. Sure, some of the similarities will be obvious; if you want to do some boardgaming, make sure you know a bunch of white guys who usually have beards and aren&#8217;t too proud to still be quoting Monty Python and All Your Base. But beyond that there are some definite categories that every player falls into at least one of, if not more. Here&#8217;s a guide to those categories.<br />
<span id="more-1345"></span></p>
<p><B>Deep Thought</B></p>
<p>Is it this player&#8217;s turn? Hope you brought a magazine! Deep Thought has to completely analyze every possible move he can make and extend it out to its logical conclusion to determine which is the optimal one. If there&#8217;s math in the game, he&#8217;ll do it. He wants to know how much money everyone has, how many points, who has actions left this round, the relative humidity, if anyone is diabetic, current position of Saturn; anything that can possibly factor into his calculations must be taken into account before he can risk any all-important decision. (And all decisions are important. He will often take three hours deciding what color to play.) Trying to hurry him up will just make him lose count and have to start over. If you get four of these guys together, a single game of Skip-Bo can take months.</p>
<p>likes: All the information. All of it.<br />
dislikes: People who play &#8220;suboptimally&#8221; and throw off his calculations.<br />
quote: &#8220;But you KNOW I&#8217;d do that, so what YOU&#8217;D do is&#8230;&#8221;</p>
<div id="attachment_1346" class="wp-caption aligncenter" style="width: 310px"><img src="http://thebureauchiefs.com/wp-content/uploads/2010/06/ag_solitaire.jpg" alt="This guy started a game at another table against Deep Thought when he was 22. They&#039;re now on turn three." title="This guy started a game at another table against Deep Thought when he was 22. They&#039;re now on turn three." width="300" height="384" class="size-full wp-image-1346" /><p class="wp-caption-text">This guy started a game at another table against Deep Thought when he was 22. They're now on turn three.</p></div>
<p><B>The Coach</B></p>
<p>The Coach enjoys his turn so much, he makes it last through your turn as well. After all, he&#8217;s a much better player than you and you can probably benefit from his helpful advice. Why would you want to make your own decisions when The Coach can easily show you better ones? He&#8217;s not trying to sabotage your game, either, just make you a more worthy opponent. Wouldn&#8217;t you rather just be there to move pieces for him so that he can essentially play himself &#8212; the only true challenge he has at this table? (Female players may often feel that The Coach is being condescending to them because they are women, but in his defense, he&#8217;s that way to everyone.)</p>
<p>likes: Mirrors.<br />
dislikes: When someone thinks of a play he didn&#8217;t think of first.<br />
quote: &#8220;You know, you can score two more points if you put it there instead.&#8221;</p>
<p><B>Blood Ninja</B></p>
<p>Blood Ninja wants to win. Period. Oh sure, we all want to win, but Blood Ninja lives <em>only</em> to win. No less will do. If he does not win, something went horribly wrong. Either someone wasn&#8217;t playing right, or there&#8217;s too much randomness in the game, or sinister forces conspired to deny him a victory he so obviously earned. He may find a way afterwards to explain that, although it doesn&#8217;t <em>seem</em> like he won, when you think about it, he really did. That&#8217;s only if he doesn&#8217;t win. And during the game, if his winning makes things utterly miserable for everyone else, so be it. The important thing is that he wins. Because really, what else matters?</p>
<p>likes: The taste of victory.<br />
dislikes: Better players.<br />
quote: &#8220;If winning is not important, Commander, why keep score?&#8221;</p>
<p><B>Social Joe</B></p>
<p>Hey everyone, Social Joe is here! Boardgaming is a social activity and no one knows that more than Social Joe. Say, that card you just played reminds me of a story! Hey, I&#8217;m gonna go have a smoke! Oh hey, where&#8217;s your computer? You gotta see this YouTube video! Oh yeah, I have to make a move, don&#8217;t I? Screw it, I&#8217;ll just do this. I don&#8217;t even know what&#8217;s going on anymore! Hey, anyone want another beer? </p>
<p>likes: Hanging out, chit-chatting, good times with good friends.<br />
dislikes: Serious Joe<br />
quote: &#8220;Oh, is it my turn?&#8221;</p>
<p><B>Serious Joe</B></p>
<p>What are you talking about? Serious Joe also likes having a good time. A good time is quiet, focused play with opponents who are all working at their best. Sure, sometimes things get a little raucous and someone chuckles, but we tend to keep that kind of horseplay away from the game table (along with all food and drinks, because maybe you want your games to look like garbage, but I don&#8217;t). The good news is, Serious Joes pretty much can&#8217;t stand to play with anyone who isn&#8217;t a Serious Joe, so they tend to self-segregate. </p>
<p>likes: Stroking his beard in contemplation.<br />
dislikes: Social Joe<br />
quote: &#8220;Shhh.&#8221;</p>
<div id="attachment_1347" class="wp-caption aligncenter" style="width: 310px"><img src="http://thebureauchiefs.com/wp-content/uploads/2010/06/ag_seriousjoe.jpg" alt="Six Serious Joes take time out from being concerned about a runaway leader problem to pose." title="Six Serious Joes take time out from being concerned about a runaway leader problem to pose." width="300" height="302" class="size-full wp-image-1347" /><p class="wp-caption-text">Six Serious Joes take time out from being concerned about a runaway leader problem to pose.</p></div>
<p><B>The Negotiator</B></p>
<p>Everything has a price. Everything&#8217;s negotiable. So says The Negotiator. No matter what the game, what the situation, he&#8217;s ready to make a deal. Don&#8217;t take the action I want and I&#8217;ll not take the action you want. If you leave me alone, I won&#8217;t play this card against you. Sure, that&#8217;s a featured part of many games, but the Negotiator makes it the main part of every game. Even if he&#8217;s completely stomping you and you don&#8217;t stand a chance, he has an offer for you to consider. (He can also, in a pinch, explain how everyone at the table except him is a threat to you right now, and they only way you stand a chance is to team up with him against them.) Very often his offers consist of something you can do for him for which, in return, he won&#8217;t attack you, but &#8220;threat&#8221; is such an ugly word.</p>
<p>likes: A deal.<br />
dislikes: Having his bluff called.<br />
quote: &#8220;That&#8217;s a nice score you got there. Shame if something happened to it.&#8221;</p>
<p><B>Whiney Whinerson</B></p>
<p>Double-dubs never does good at this game. And the cards aren&#8217;t shuffled well. Also, dice hate him. People are teaming up against him for no reason. That guy isn&#8217;t playing right. He didn&#8217;t get much sleep last night. He can&#8217;t see which cards are in front of you. There&#8217;s glare on the board. It&#8217;s hot in here. He&#8217;s not used to playing by these rules. That one strategy is unstoppable. People are playing too fast. People are playing too slow. Someone&#8217;s playing a denial deck. He can&#8217;t seem to draw a magic item. The start player has too much of an advantage. This board layout is strange. That card is broken and un-fun. Can we get better light in here? He&#8217;s just used to playing green. And then he wins.</p>
<p>likes: Spreading the misery.<br />
dislikes: Everything.<br />
quote: &#8220;If I had had better luck on that last roll, I&#8217;d have won by 27 points instead of just 22.&#8221;</p>
<p><B>Johnny Takeback</B></p>
<p>When Johnny Takeback plays a videogame, he saves his game constantly. Unfortunately there&#8217;s no such thing in boardgames, but he makes do. While Deep Thought agonizes for years over his move, he eventually makes one and sticks with it. Johnny Takeback does the same agonizing but can&#8217;t settle. He&#8217;ll make and unmake a move several times, paying and restoring his cash or resources or whatever each time until only he has any idea what his &#8220;save game state&#8221; is. He&#8217;s not cheating, he just can&#8217;t settle on a course of action. In addition, once his turn is over, he still hasn&#8217;t decided. He may need to re-think it again. Or he might have forgotten to get his money. Or maybe he was going to do a point of damage to you with his war wizard, but he forgot. Is it okay if he just goes ahead and does that?</p>
<p>likes: Options.<br />
dislikes: A decision.<br />
quote: &#8220;Wait, wait, let me think about this.&#8221;</p>
<p><B>Someone&#8217;s Friend</B></p>
<p>Usually Someone&#8217;s Girlfriend, but not always. Someone&#8217;s Friend showed up for game day! Now, if that friend is really interested in trying out boardgames, this is great. More often than not, though, Someone&#8217;s Friend has just been dragged into this. They have no interest in playing, can&#8217;t (or won&#8217;t) follow the rules, are pretty much just doing whatever Someone tells them to do, and pretty much having a miserable time. This is not the fault of Someone&#8217;s Friend (though often they will continue to insist on participating even after it&#8217;s more than clear that they&#8217;re not really interested), it&#8217;s the Someone who will keep pushing them into this. Nevertheless, you can count on a pretty lousy time for everybody.</p>
<p>likes: Someone.<br />
dislikes: You, probably.<br />
quote: &#8220;Will I have to think for this?&#8221;</p>
<div id="attachment_1348" class="wp-caption aligncenter" style="width: 310px"><img src="http://thebureauchiefs.com/wp-content/uploads/2010/06/ag_eyeroll.jpg" alt="Someone&#039;s Friend is totally listening to the rules." title="Someone&#039;s Friend is totally listening to the rules." width="300" height="300" class="size-full wp-image-1348" /><p class="wp-caption-text">Someone's Friend is totally listening to the rules.</p></div>
<p><B>Captain Chaos</B><br />
Have your boardgames become too stale and predictable? Captain Chaos is here to liven things up! He doesn&#8217;t care if he wins or loses, so long as he has a good time, and what he considers a good time is making the entire game unbearable for everyone else. Do you have any kind of strategy whatsoever? Too bad, because Captain Chaos is going to behave in a completely unpredictable matter and do things that don&#8217;t help him in the slightest just to screw with you. If you get frustrated by all this, lighten up, it&#8217;s just a game! And God help you if he somehow ends up winning.</p>
<p>likes: The look on your face.<br />
dislikes: Anyone else enjoying themselves.<br />
quote: &#8220;Aw, you&#8217;re no fun!&#8221;</p>
<p><B>Mr. Fix-It</B></p>
<p>You&#8217;ll know you&#8217;re playing with Mr. Fix-It before you even open the box. He&#8217;ll take a look at the cover and tell you how the fonts and color choices are all wrong, and what they should have done. Then he&#8217;ll examine the components and be totally amazed that any serious company would make these kinds of mistakes with them. He can tell you what kind of cardstock they should have used and why the finish is all wrong for the board. And speaking of the board, who the hell came up with that awful design and color scheme? Through Mr. Fix-It you&#8217;ll find out how the rules SHOULD have been written and what player aids they should have included. Once you start playing, he&#8217;ll determine, on first play, what strategies are &#8220;broken&#8221; and how poorly the game was playtested. After that first play, he&#8217;ll have the whole game figured out and a list of ways to improve it. He&#8217;s got the answers.</p>
<p>likes: Game design theory.<br />
dislikes: Game design reality.<br />
quote: &#8220;Hello, there are color blind people in the world!&#8221;</p>
]]></content:encoded>
			<wfw:commentRss>http://thebureauchiefs.com/2010/06/analog-gaming-a-guide-to-boardgamer-types/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Analog Gaming: Games for Two</title>
		<link>http://thebureauchiefs.com/2010/05/analog-gaming-games-for-two/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=analog-gaming-games-for-two</link>
		<comments>http://thebureauchiefs.com/2010/05/analog-gaming-games-for-two/#comments</comments>
		<pubDate>Thu, 20 May 2010 13:00:34 +0000</pubDate>
		<dc:creator>Dave Lartigue</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Analog Gaming]]></category>

		<guid isPermaLink="false">http://thebureauchiefs.com/?p=1218</guid>
		<description><![CDATA[
Boardgaming is a social hobby, and for that reason most games are intended for several players (4 to 5 seems to be the sweet spot, usually.) However, there are plenty of fine games that are intended for only two players. If you don&#8217;t have a group of people handy, or you just want something that you and your significant other can enjoy over a bottle of wine in the evening, here are some games you might consider looking at.

Lost Cities is considered to be the quintessential &#8220;girlfriend game&#8221; (or wife, ...]]></description>
			<content:encoded><![CDATA[<p><img src="http://thebureauchiefs.com/wp-content/uploads/2010/05/agaming21.png" alt="" title="Analog Gaming" width="295" height="185" class="aligncenter size-full wp-image-1224" /></p>
<p>Boardgaming is a social hobby, and for that reason most games are intended for several players (4 to 5 seems to be the sweet spot, usually.) However, there are plenty of fine games that are intended for only two players. If you don&#8217;t have a group of people handy, or you just want something that you and your significant other can enjoy over a bottle of wine in the evening, here are some games you might consider looking at.</p>
<p><span id="more-1218"></span></p>
<p><a href="http://boardgame.geekdo.com/boardgame/50/lost-cities">Lost Cities</a> is considered to be the quintessential &#8220;girlfriend game&#8221; (or wife, or mistress, or friend-with-benefit, or secret crush who is dating that loser Todd and why doesn&#8217;t she see that I would be a better boyfriend than him why). Numerous tales abound of significant others (usually of the female gender because, you know, <i>geeks</i>) taking to it instantly. It&#8217;s a very simple card game with an exploration theme tacked onto it. The rules are incredibly simple and the game plays very quickly but it is quite addictive (and inexpensive).</p>
<div id="attachment_1219" class="wp-caption aligncenter" style="width: 310px"><img src="http://thebureauchiefs.com/wp-content/uploads/2010/05/ag_lctwilight.jpg" alt="" title="Like I say, chicks dig Lost Cities." width="300" height="372" class="size-full wp-image-1219" /><p class="wp-caption-text">Like I say, chicks dig Lost Cities.</p></div>
<p><a href="http://boardgame.geekdo.com/boardgame/54043/jaipur">Jaipur</a> is a recent release that threatens to overthrow Lost Cities. Like Lost Cities, it&#8217;s a two-player card game in which each move has to be carefully considered. Like Lost Cities, it&#8217;s easy to learn and plays quickly. Unlike Lost Cities, however, it&#8217;s also beautiful to look at, with vibrant images of an Indian marketplace replacing muddy watercolors of abandoned sites. </p>
<p>Both of the above games are perfect for two players who are looking for something a little more interesting than Cribbage or Canasta, but still want to keep things fairly light and breezy. </p>
<p>It&#8217;s interesting to note that while Eurogames intended for three or more players usually downplay direct conflict, two player games often revel in it. For example, in the regular version of The Settlers of Catan, things are competitive without usually getting downright confrontational. However, in <a href="http://boardgame.geekdo.com/boardgame/278/the-settlers-of-catan-card-game">The Settlers of Catan Card Game</a>, which is only for two players, things can get downright mean. There are cards that flat-out attack the other player, burning down their buildings, killing their knights, or stealing their goods. This, in addition to the mitigation of luck (every die roll produces SOMETHING for both players) and the addition of more strategy and depth, makes this two-player version preferable to many gamers over its venerable ancestor. </p>
<div id="attachment_1220" class="wp-caption aligncenter" style="width: 410px"><img src="http://thebureauchiefs.com/wp-content/uploads/2010/05/ag_scout.jpg" alt="" title="The Scout card from the Settlers of Catan Card Game." width="400" height="391" class="size-full wp-image-1220" /><p class="wp-caption-text">The Scout card from the Settlers of Catan Card Game.</p></div>
<p>While most titles in the extensive Carcassonne series can be played by only two people, one title, <a href="http://boardgame.geekdo.com/boardgame/7717/carcassonne-the-castle">Carcassonne: The Castle</a>, is designed solely for two. It plays a little differently with Carcassonne&#8217;s tile-laying scheme, and the result is that instead of letting the landscape features do a lot of the heavy lifting in screwing over your opponent, you can get a lot more down-and-dirty with it. </p>
<p>Of course, if you want straight-up conflict, two player games have you well covered, since most wargames are strictly for two players, and a number of them have designs that appeal to Eurogamers as well as veteran chit-pushers. </p>
<p><a href="http://boardgame.geekdo.com/boardgame/36522/2-de-mayo">2 de Mayo</a> is a small two-player wargame that packs a lot of strategy into a small package. It dramatizes the rebellion of Madrid against its French occupants, but if you know nothing about the history you won&#8217;t miss out on anything. It&#8217;s largely a game of out-thinking and outmaneuvering your opponent. There are only a few cards and they can add some fiddly, weirdo details (for historical accuracy), but for the most part it&#8217;s a fairly straightforward game.</p>
<div id="attachment_1221" class="wp-caption aligncenter" style="width: 310px"><img src="http://thebureauchiefs.com/wp-content/uploads/2010/05/ag_hill218.jpg" alt="" title="This is Hill 218. Once you notice it looks like a Juggalo, you&#039;ll never un-notice it." width="300" height="409" class="size-full wp-image-1221" /><p class="wp-caption-text">This is Hill 218. Once you notice it looks like a Juggalo, you'll never un-notice it.</p></div>
<p>At the other extreme is <a href="http://boardgame.geekdo.com/boardgame/32484/the-battle-for-hill-218">The Battle for Hill 218,</a> a card game that looks like it couldn&#8217;t possibly provide much entertainment. It looks absurdly simplistic, and the rules, being rather easy to grasp, don&#8217;t do a lot to change that impression. However, it turns out there is a LOT of strategy and fun buried in this unassuming package. With only a few different cards and some simple rules, The Battle For Hill 218 provides ample opportunities for wrestling with your opponent over this damn godforsaken hill that you just can&#8217;t seem to hold onto!</p>
<p>Or if that conflict isn&#8217;t brutal enough, check out <a href="http://boardgame.geekdo.com/boardgame/58281/summoner-wars">Summoner Wars</a>, in which fantasy armies clash in bloody battle. The appeal of this game is that each race is represented by its own deck of cards (each starter set contains two races, so you can play right away). This provides a lot of opportunities for customization without having to drop tons of cash on similar &#8220;collectable&#8221; games. The rules are very easy to pick up on and the battles are fast and furious.</p>
<p>But direct conflict doesn&#8217;t have to involve the battlefield. There are ways to pit two minds against each other without having to involve cannons or orcs. </p>
<p>One such arena is the campaign trail, and the best depiction of it so far is in <a href="http://boardgame.geekdo.com/boardgame/27708/1960-the-making-of-the-president">1960: The Making of the President</a>. This game re-enacts the legendary Kennedy-vs.-Nixon showdown in glorious detail, yet is not too overwhelming for most newish players (you probably don&#8217;t want to tackle it right away). A single deck of event cards determines a lot of the flow of the game, and as a result the strategy required can change every time. It&#8217;s a fantastic design and a rewarding game experience. (Its creators have also made a more stripped down, faster-paced campaign game, Campaign Manager 2008, which I discussed <a href="http://thebureauchiefs.com/2010/03/analog-gaming-relive-the-exciting-days-of-not-terribly-long-ago/">previously</a>.)</p>
<p>You can also take on the conflict of cop-vs-criminal with <a href="http://boardgame.geekdo.com/boardgame/21763/mr-jack">Mr. Jack</a>, a game based on the lighthearted theme of trying to catch notorious serial killer Jack the Ripper. There are eight possible suspects (including Holmes and Watson), one of whom is secretly Jack. The police player must determine Jack&#8217;s identity before he can escape from the clutches of the law. The only downside to recommending this game is that it requires a sort of strategy and thought that some players just don&#8217;t &#8220;get&#8221;, and if they don&#8217;t, they&#8217;ll never win and never have any fun. If you can do it, though, it&#8217;s a tense and fun game.</p>
<div id="attachment_1222" class="wp-caption aligncenter" style="width: 410px"><img src="http://thebureauchiefs.com/wp-content/uploads/2010/05/ag_mrjack.jpg" alt="" title="Four Mr. Jack suspects: John Smith, Jeremy Bert, Sgt. Goodley, Dr. William Gull." width="400" height="300" class="size-full wp-image-1222" /><p class="wp-caption-text">Four Mr. Jack suspects: John Smith, Jeremy Bert, Sgt. Goodley, Dr. William Gull.</p></div>
<p>Finally, some of the classic two-player games abandon theme altogether. Chess has a pasted-on theme at best, and Go and Checkers have none whatsoever. If you&#8217;re looking for such abstract delights, these final two games should help you out.</p>
<p><a href="http://boardgame.geekdo.com/boardgame/2655/hive">Hive</a> is nominally about bugs, but really it&#8217;s just a placement and movement game. The pieces (made out of wonderfully clacky Bakelite) have different bugs on them to show how they are allowed to move within the game. The goal is to completely surround your opponent&#8217;s queen. This game is especially nice for its small footprint and easy portability; you can bring it camping, play it on the airplane tray table, or bring it to the coffee shop.</p>
<div id="attachment_1223" class="wp-caption aligncenter" style="width: 410px"><img src="http://thebureauchiefs.com/wp-content/uploads/2010/05/ag_hive.jpg" alt="" title="Hive: the game itself is portable; the protective outfits are less so." width="400" height="272" class="size-full wp-image-1223" /><p class="wp-caption-text">Hive: the game itself is portable; the protective outfits are less so.</p></div>
<p>A similarly portable two-player abstract is <a href="http://boardgame.geekdo.com/boardgame/16395/travel-blokus">Blokus Duo</a> (also known as Travel Blokus). Like its larger sibling, this is a game in which colorful plastic tiles that look like Tetris pieces are placed on a grid to try and prevent your opponent from being able to play. It&#8217;s incredibly easy to learn and can be wickedly nasty. This version of the game is made specifically for two players and works well &#8212; in fact, even though the &#8220;real&#8221; version of the game plays with up to four people, if you&#8217;re only intending to play with two, I recommend this one instead.</p>
<p>So that&#8217;s several options for playing new and fun games with just you and one other person. All of them are currently in print and available, and none are crazy expensive (for most values of &#8220;crazy&#8221;). </p>
<p>If you can&#8217;t even scrape together one other person, you <i>still</i> have a lot of solo options, but that&#8217;s a story for another time.</p>
]]></content:encoded>
			<wfw:commentRss>http://thebureauchiefs.com/2010/05/analog-gaming-games-for-two/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Analog Gaming: Gateway to Hell</title>
		<link>http://thebureauchiefs.com/2010/05/analog-gaming-gateway-to-hell/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=analog-gaming-gateway-to-hell</link>
		<comments>http://thebureauchiefs.com/2010/05/analog-gaming-gateway-to-hell/#comments</comments>
		<pubDate>Thu, 06 May 2010 13:00:38 +0000</pubDate>
		<dc:creator>Dave Lartigue</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Analog Gaming]]></category>

		<guid isPermaLink="false">http://thebureauchiefs.com/?p=1047</guid>
		<description><![CDATA[
Hobby boardgamers are geeks, and that means it&#8217;s important for them to try to get everyone around them interested in whatever they themselves are interested in. There are a special subset of games referred to as &#8220;gateway games&#8221; because of their alleged success in &#8220;converting&#8221; non-boardgamers into boardgamers. We&#8217;ve already discussed those games here.
Today I&#8217;d like to talk about the opposite of these games, games that are not at all friendly to &#8220;newbies.&#8221; After playing (probably more like &#8220;enduring&#8221;) one of these games, the target is not likely to say, ...]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-1053" title="Analog Gaming" src="http://thebureauchiefs.com/wp-content/uploads/2010/05/agaming2.png" alt="Analog Gaming" width="295" height="185" /></p>
<p>Hobby boardgamers are geeks, and that means it&#8217;s important for them to try to get everyone around them interested in whatever they themselves are interested in. There are a special subset of games referred to as &#8220;gateway games&#8221; because of their alleged success in &#8220;converting&#8221; non-boardgamers into boardgamers. We&#8217;ve already discussed those games <a href="http://thebureauchiefs.com/2010/03/analog-gaming-gateway-games/">here</a>.</p>
<p>Today I&#8217;d like to talk about the opposite of these games, games that are not at all friendly to &#8220;newbies.&#8221; After playing (probably more like &#8220;enduring&#8221;) one of these games, the target is not likely to say, &#8220;That was great! What else do you have like it?&#8221; but instead, &#8220;Dear God, you call that <em>fun</em>?&#8221;</p>
<p>Now, keep in mind that these are considered good games &#8212; great ones in many cases. They&#8217;re not bad games at all, they&#8217;re just not for someone just starting out. Nor are they &#8220;Boardgame 102&#8243; to the gateway game&#8217;s &#8220;101.&#8221; These are, like, seminars for majors only. In that respect, if you&#8217;re just getting bitten by the boardgaming bug, these are some games you might want to aim towards eventually.</p>
<p><span id="more-1047"></span></p>
<p><strong>Heavy Hitters</strong></p>
<p>For some games, it&#8217;s pretty obvious that they are not to be approached lightly. If you&#8217;re holding a box the size and weight of a toddler, you can pretty much assume there&#8217;s going to be more here than &#8220;roll a die and draw a card.&#8221; <a href="http://boardgame.geekdo.com/boardgame/9609/war-of-the-ring">War of the Ring</a>, <a href="http://boardgame.geekdo.com/boardgame/12493/twilight-imperium-third-edition">Twilight Imperium 3</a>, and <a href="http://boardgame.geekdo.com/boardgame/22827/starcraft-the-board-game">Starcraft: the Board Game</a> are all hefty boys who warn you right off the bat of what you&#8217;re dealing with. Each one of these games is simulating events on an epic scale, and the accompanying rules, mechanics, and play lengths will all reflect this grand scope. For example, look at this image:</p>
<p><img class="aligncenter size-full wp-image-1048" title="Twilight Imperium 3" src="http://thebureauchiefs.com/wp-content/uploads/2010/05/ag_ti3sum.jpg" alt="Twilight Imperium 3" width="500" height="355" /></p>
<p>That is page one of a two-page basic rules summary for Twilight Imperium 3.</p>
<p><strong>Puzzle Boxes</strong></p>
<p>A puzzle box is a term (that I just now coined) to describe a game in which there are several things going on at once, all of which interact in some way, so that it&#8217;s difficult to both teach and grasp. Each individual portion of a puzzle box may not be particularly difficult, but they&#8217;re connected in a subtle and non-obvious way which can baffle even seasoned players. Examples of puzzle box games are <a href="http://boardgame.geekdo.com/boardgame/12962/reef-encounter">Reef Encounter</a>, <a href="http://boardgame.geekdo.com/boardgame/18602/caylus">Caylus</a>, and <a href="http://boardgame.geekdo.com/boardgame/35677/le-havre">Le Havre</a>.</p>
<p>In Caylus, for example, you place your workers on locations which will let you get cubes, perform actions, get money, or do other things. Cubes are what you need to perform actions, and money&#8217;s what you need to place workers. In addition, you need victory points to win, which are gained through building the castle, which you also need cubes for. However, you also have to pay attention to where the Provost marker is, as that controls which buildings will get &#8220;activated.&#8221; Confused? Possibly. There&#8217;s a lot there to think about, and you neglect any aspect of it at your own peril.</p>
<div id="attachment_1049" class="wp-caption aligncenter" style="width: 260px"><img class="size-full wp-image-1049" title="Reef Encounter" src="http://thebureauchiefs.com/wp-content/uploads/2010/05/ag_pinhead.jpg" alt="Reef Encounter" width="250" height="284" /><p class="wp-caption-text">I see you have finally figured out Reef Encounter!</p></div>
<p><strong>The Bullies</strong></p>
<p>These are games that are not overly hard to learn the rules to, but the first time you play, you are probably going to get pummeled. Possibly by the other players, but more likely by the game itself. These are brutal, unforgiving games in which one tiny misstep can snowball into a full-blown disaster. For gamers used to this sort of thing, such a loss is fine; now they know more about how things work and can try to do better next time. For non-gamers there probably won&#8217;t be a next time, as most don&#8217;t find it fun to get kicked in the area by a boardgame. Examples of this type of game would be <a href="http://boardgame.geekdo.com/boardgame/13122/antiquity">Antiquity</a> (a game about establishing cities that simulates famine to such an extent that many players build cities <em>just to house corpses in)</em>, <a href="http://boardgame.geekdo.com/boardgame/31594/in-the-year-of-the-dragon">In the Year of the Dragon</a> (sure, you know exactly what crises are coming up to prepare for &#8212; and that knowledge is only of <em>slight</em> help) and <a href="http://boardgame.geekdo.com/boardgame/4098/age-of-steam">Age of Steam</a>, a railroad game in which not having a single dollar in cash at a crucial moment can send you into a financial death spiral. These games are great &#8212; the tension is quite palpable &#8212; but they don&#8217;t go easy on new players.</p>
<p><img class="aligncenter size-full wp-image-1050" title="In the Year of the Dragon" src="http://thebureauchiefs.com/wp-content/uploads/2010/05/ag_dragon.jpg" alt="In the Year of the Dragon" width="250" height="344" /></p>
<p><strong>The Inscrutables</strong></p>
<p>This is a sort of catch-all term. What these games have in common is that something about them seems to be actively standing in the way of comprehending the game. For people who have a bit of a working knowledge with hobby games, this can often be worked around, but for a non-gamer, it can be paralyzing. There are a number of ways this can manifest.</p>
<p>In <a href="http://boardgame.geekdo.com/boardgame/42/tigris-euphrates">Tigris and Euphrates</a>, don&#8217;t bother picking a color; nobody is a color. Instead you are a symbol. And each symbol has each of the four colors in it. Similarly, in <a href="http://boardgame.geekdo.com/boardgame/24181/imperial">Imperial</a>, you&#8217;re presented with a map of Europe, but don&#8217;t bother choosing a country. Even if you start with control of a country, it&#8217;s not &#8220;yours&#8221; and can easily go to someone else during the game. You can even have control of no countries (and still do quite well). For people used to having a &#8220;guy&#8221; on the board, or at least something that represents &#8220;them,&#8221; these games frustrate those expectations.</p>
<p>Elements intended to improve the function of the game often work against it. <a href="http://boardgame.geekdo.com/boardgame/28143/race-for-the-galaxy">Race for the Galaxy</a> is a card game in which the cards are slathered in &#8212; for many people &#8212; indecipherable symbols that, instead of making it clear what the card does, transform new players into grad students working on translating Linear B.</p>
<div id="attachment_1051" class="wp-caption aligncenter" style="width: 260px"><img class="size-full wp-image-1051" title="Race for the Galaxy" src="http://thebureauchiefs.com/wp-content/uploads/2010/05/ag_hieroglyphics2.jpg" alt="Race for the Galaxy" width="250" height="351" /><p class="wp-caption-text">A typical Race for the Galaxy card.</p></div>
<p>I have right here a figure of Jango Fett from a <em>Star Wars: Attack of the Clones</em> Lego set. Quick, without looking at Google, tell me how much it&#8217;s worth! You probably have no idea. In games that rely on auctions &#8212; and there are many of them &#8212; new players often have no idea how to intelligently bid on items they can&#8217;t possibly know the values of. Even a veteran player like myself can get caught at this: in a recent game I was playing for the first time I bid twenty game dollars on something that no one else went above six on. Turns out I WAY overbid, and it really cost me later on. On the flip side, one can bid three bucks on something, unaware that people who have played before won&#8217;t go any lower than fifteen. If you don&#8217;t have some experience, you&#8217;re just making random guesses.</p>
<p>And finally, some games are hampered by off-putting or oddball themes. The mechanics may be fairly straightforward but the theme &#8212; what the game is about &#8212; might prevent new players from gaining an interest in what&#8217;s going on. In the above Tigris and Euphrates, the players are supposedly managing vast empires in Babylonia, but for many folks the game is dry as a bone, and unless you are transfixed by the gameplay, you&#8217;re just going through the motions. Sometimes the theme is troublesome to players, such as <a href="http://boardgame.geekdo.com/boardgame/43111/chaos-in-the-old-world">Chaos in the Old World</a>, which is about &#8220;chaos gods&#8221; spreading corruption over a map made to look like flayed human flesh. The church group may not be the place for this one. And sometimes the theme is &#8212; to American players &#8212; just peculiar. The game <a href="http://boardgame.geekdo.com/boardgame/1/die-macher">Die Macher</a>, which is considered one of the most intense games ever, is a three hour boardgame that simulates a German parliamentary election.</p>
<div id="attachment_1052" class="wp-caption aligncenter" style="width: 260px"><img class="size-full wp-image-1052" title="Die Macher" src="http://thebureauchiefs.com/wp-content/uploads/2010/05/ag_macher.jpg" alt="Die Macher" width="250" height="311" /><p class="wp-caption-text">This could be you!</p></div>
<p>Let me reiterate that all of these games are considered good games. They&#8217;re well worth playing &#8212; but not necessarily by folks who are new to boardgames. Get a couple of other games under your belt and you&#8217;ll have a better chance at understanding concepts and mechanics behind games in general that will help mitigate some of the stumbling blocks.</p>
<p>Of course, not everyone&#8217;s experience is the same. There are folks who were introduced to hobby games through one of the above, and eagerly came back for more. Some folks have found a way to teach these games to new players and hook them from the start. And there&#8217;s always someone out there who has gone all his life wanting to take part in a five-hour simulation of a German parliamentary election and had no idea the opportunity was out there. But for most new gamers, be advised: this won&#8217;t be easy.</p>
]]></content:encoded>
			<wfw:commentRss>http://thebureauchiefs.com/2010/05/analog-gaming-gateway-to-hell/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Analog Gaming: Action and Interaction</title>
		<link>http://thebureauchiefs.com/2010/04/analog-gaming-action-and-interaction/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=analog-gaming-action-and-interaction</link>
		<comments>http://thebureauchiefs.com/2010/04/analog-gaming-action-and-interaction/#comments</comments>
		<pubDate>Thu, 22 Apr 2010 13:00:22 +0000</pubDate>
		<dc:creator>Dave Lartigue</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Analog Gaming]]></category>

		<guid isPermaLink="false">http://thebureauchiefs.com/?p=885</guid>
		<description><![CDATA[
Interaction is a concept that isn&#8217;t discussed much with regards to American games, since they seem to take it for granted. In most American games, the players interact with each other as well as the game. That is, in Monopoly, if I land on your property, I pay you money. You can upgrade that property to hurt me even more when I land on it. In Sorry!, landing on my piece sends it back to start. In Risk, your armies are directly attacking mine. These are pretty basic methods of ...]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-889" title="Analog Gaming" src="http://thebureauchiefs.com/wp-content/uploads/2010/04/agaming21.png" alt="Analog Gaming" width="295" height="185" /></p>
<p>Interaction is a concept that isn&#8217;t discussed much with regards to American games, since they seem to take it for granted. In most American games, the players interact with each other as well as the game. That is, in Monopoly, if I land on your property, I pay you money. You can upgrade that property to hurt me even more when I land on it. In Sorry!, landing on my piece sends it back to start. In Risk, your armies are directly attacking mine. These are pretty basic methods of player interaction: providing hazards, ruining plans, and direct conflict.</p>
<p>As you might expect, things are different in Eurogames. conflict in Eurogames tends to range from nonexistent to light, with few games getting much more confrontational than that. This is partly because of the emphasis in Europe of these being family games, but also because it&#8217;s an incidental feature that has become a defining one; Eurogame fans tend to <em>like</em> low-conflict games.<br />
<span id="more-885"></span><br />
In most Eurogames the players merely do their thing without many avenues with which to screw with each other. There are two main mechanics used to provide enough player interaction to fulfill any legal obligation to have some:</p>
<p>1) Auctions. Jesus, Eurogame designers love them an auction. You will almost never just plain purchase any kind of item in one of these games, instead you will have to bid on it. Even if it makes no sense for there to be an auction, there will be an auction. (This is partly because of the interaction thing, but also because it saves the designer the trouble of figuring out how much things should cost. Instead the players decide.) There are Eurogames such as <a href="http://boardgame.geekdo.com/boardgame/118/modern-art">Modern Art</a> and <a href="http://boardgame.geekdo.com/boardgame/46/medici">Medici</a> that consist of nothing <em>but</em> auctions &#8212; that&#8217;s how much fans love these things.</p>
<p>2) Limited resources. Another trick that designers like is this: if there are five players, there are only four dingles available! (And if only four people are playing, remove one of the four.) Oh no, someone&#8217;s not going to get a dingle! Conflict!</p>
<div id="attachment_886" class="wp-caption aligncenter" style="width: 310px"><img class="size-full wp-image-886" title="This is the most popular Eurogame ever." src="http://thebureauchiefs.com/wp-content/uploads/2010/04/hsa.jpg" alt="This is the most popular Eurogame ever." width="300" height="398" /><p class="wp-caption-text">This is the most popular Eurogame ever.</p></div>
<p>Some games don&#8217;t even bother with these basic levels of conflict. The popular card game <a href="http://boardgame.geekdo.com/boardgame/8217/san-juan">San Juan</a> allows you to interact with your opponents in only a small way. There are five roles to select from each round, which each player can take advantage of, but also for which the person selecting the role gets some added bonus. It doesn&#8217;t take long to realize that you can cramp other players&#8217; styles by selecting roles that help you but don&#8217;t help the other players (for example, selecting the Trader &#8212; which allows players to sell goods &#8212; when nobody except you has goods to sell.) It&#8217;s not much, but it is a way to turn up the conflict in this game.</p>
<p>One of the most popular card games right now is <a href="http://boardgame.geekdo.com/boardgame/28143/race-for-the-galaxy">Race For the Galaxy</a>, which is very much like San Juan, only set in space. There are some changes from the previous game, but one of the most important is that the ability above to choose roles in ways help only you and not others is gone; in this revision, each player can choose whatever roles he wishes at any time. You can never use the process to thwart your opponents&#8217; goals, so even that tiny level of conflict is lost.</p>
<div id="attachment_887" class="wp-caption aligncenter" style="width: 410px"><img class="size-full wp-image-887" title="A 'Race for the Galaxy' game in progress." src="http://thebureauchiefs.com/wp-content/uploads/2010/04/hl_rftg_tourn.jpg" alt="A 'Race for the Galaxy' game in progress." width="400" height="272" /><p class="wp-caption-text">A &#39;Race for the Galaxy&#39; game in progress.</p></div>
<p>For many gamers, this is presented as an improvement over San Juan, since the other players can&#8217;t &#8220;mess up&#8221; your plans. These players, if they have to lose a game, want to lose only through some failing of their own, not due to &#8220;randomness&#8221; or &#8220;interference&#8221; from others.</p>
<p>As a result, a lot of these games get criticized as &#8220;multi-player solitaire&#8221;. There are games for which this is literally true: <a href="http://boardgame.geekdo.com/boardgame/51/ricochet-robots">Ricochet Robots</a>, <a href="http://boardgame.geekdo.com/boardgame/128/take-it-easy">Take it Easy</a>, and <a href="http://boardgame.geekdo.com/boardgame/38657/cities">Cities</a> are all games in which there is no interaction at all. (Well, that&#8217;s not completely true. In Ricochet Robots you&#8217;re trying to be the player who solves a puzzle first. In the others you&#8217;re trying to be the player who solves it best.) I personally hate these games and this past week played a new one in the field, <a href="http://boardgame.geekdo.com/boardgame/65990/don-quixote">Don Quixote</a>, which adds an extra level of randomness to the mix to make it possibly my most hated game ever.</p>
<div id="attachment_888" class="wp-caption aligncenter" style="width: 500px"><img class="size-full wp-image-888" title="Left: Horrible DQ, Right: Awesome DQ" src="http://thebureauchiefs.com/wp-content/uploads/2010/04/dq2.jpg" alt="Left: Horrible DQ, Right: Awesome DQ" width="490" height="305" /><p class="wp-caption-text">Left: Horrible DQ, Right: Awesome DQ</p></div>
<p>For the most part, I like some level of conflict in my games. I like for there to be a reason to have other players at the table. I admit, though, that there are some games where I don&#8217;t mind low or nonexistent interaction, because the game itself is so damn brutal I&#8217;m glad to not have to look out for others as well. The game <a href="http://boardgame.geekdo.com/boardgame/13122/antiquity">Antiquity</a>, for example, features almost no interaction between players whatsoever, but that&#8217;s something of a relief; if I&#8217;m getting attacked by a leopard, I don&#8217;t really need someone also hitting me with a bat.</p>
<p>This is not to say that all Eurogames are pleasant hugfests where we can all just get along. Last year&#8217;s critical darling <a href="http://boardgame.geekdo.com/boardgame/40692/small-world">Small World</a> is nothing <em>but</em> conflict, and one of the quintessential Eurogames, Reiner Knizia&#8217;s <a href="http://boardgame.geekdo.com/boardgame/42/tigris-euphrates">Tigris and Euphrates</a>, is one of the meanest games I&#8217;ve ever experienced. And conflict is also finding its way back into Eurogames in smaller, but still pretty direct ways. Another hit from last year, <a href="http://boardgame.geekdo.com/boardgame/33160/endeavor">Endeavor</a>, is, for the most part, a pretty standard game except that it allows you to shoot at the other players with cannons.</p>
<p>That is truly a step in the right direction.</p>
]]></content:encoded>
			<wfw:commentRss>http://thebureauchiefs.com/2010/04/analog-gaming-action-and-interaction/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Analog Gaming: The Cardboard Curtain</title>
		<link>http://thebureauchiefs.com/2010/04/analog-gaming-the-cardboard-curtain/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=analog-gaming-the-cardboard-curtain</link>
		<comments>http://thebureauchiefs.com/2010/04/analog-gaming-the-cardboard-curtain/#comments</comments>
		<pubDate>Thu, 08 Apr 2010 13:00:34 +0000</pubDate>
		<dc:creator>Dave Lartigue</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Analog Gaming]]></category>

		<guid isPermaLink="false">http://thebureauchiefs.com/?p=700</guid>
		<description><![CDATA[
Hobby games are often called &#8220;Eurogames&#8221; because they are, for the most part, created, developed, produced, and sold in Europe. Even more specifically, they&#8217;re sometimes referred to as &#8220;German Games,&#8221; which makes sense when you hear the names of some of the most popular creators: Reiner Knizia (Tigris and Euphrates, plus a host of others), Klaus Teuber (The Settlers of Catan), Wolfgang Kramer (The Princes of Florence), Friedemann Friese (Power Grid), etc. This style of strategy game got its start in Europe and remains popular there; the worldwide industry convention ...]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://thebureauchiefs.com/tag/analog-gaming/"><img class="aligncenter" title="Analog Gaming" src="http://thebureauchiefs.com/wp-content/uploads/2010/03/agaming2.png" alt="" width="295" height="185" /></a></p>
<p>Hobby games are often called &#8220;Eurogames&#8221; because they are, for the most part, created, developed, produced, and sold in Europe. Even more specifically, they&#8217;re sometimes referred to as &#8220;German Games,&#8221; which makes sense when you hear the names of some of the most popular creators: Reiner Knizia (<a href="http://boardgame.geekdo.com/boardgame/42/tigris-euphrates">Tigris and Euphrates</a>, plus a host of others), Klaus Teuber (<a href="http://boardgame.geekdo.com/boardgame/13/the-settlers-of-catan">The Settlers of Catan</a>), Wolfgang Kramer (<a>The Princes of Florence</a>), Friedemann Friese (<a href="http://boardgame.geekdo.com/boardgame/2651/power-grid">Power Grid</a>), etc. This style of strategy game got its start in Europe and remains popular there; the worldwide industry convention is held in the fall in Essen, Germany.<br />
<span id="more-700"></span></p>
<p>In Europe, families tend to interact with each other more, and it is not unusual for them to sit down together and play games. Because of Germany&#8217;s problematic history with warfare, these games tend to have innocuous themes, as well as little direct player conflict. They are usually designed around the idea of creating for one&#8217;s self rather than destroying what others are doing. Balance is valued, with &#8220;catch-up&#8221; and &#8220;punish-the-leader&#8221; mechanisms built in; end scores are often very close.</p>
<p>But how did Europe become the leader here? America seems to have a stranglehold on most entertainment. Our movies, music, and television is largely the rest of the world&#8217;s movies, music, and television. Next to Japan, we&#8217;re kings of the video game world. How did we give up this territory to a bunch of funny-talking socialists?</p>
<div id="attachment_702" class="wp-caption aligncenter" style="width: 310px"><img title="The typical Eurogame designer." src="http://thebureauchiefs.com/wp-content/uploads/2010/04/germandesigner.jpg" alt="" width="300" height="469" /><p class="wp-caption-text">The typical Eurogame designer.</p></div>
<p>For the most part, we happily ceded it. America has had a rich boardgame history and is the source of most of the best-known games. However, by the eighties or so the bulk of games being produced here were cheap &#8220;roll-and-move&#8221; (roll the dice, move your piece, draw a card) affairs based usually on some cartoon or TV show. When superstores such as Wal-Mart and Target became the primary place for shopping (especially Christmas shopping), the emphasis was placed more on what would sell rather than what was innovative.</p>
<p>It turns out, what sold well was NOT what was innovative. What sold well was the tried and true, the friendly and familiar. At this point, boardgames were &#8220;enjoying&#8221; the same conditions that comic books were in America. Both were seen as activities solely for children, and the thought of adults playing boardgames was laughable. (Like comics, boardgames for grownups began moving to specialty stores, out of the eye of the public.) They were purchased for kids, with the parents hoping they wouldn&#8217;t be asked to play them. When bought as gifts by adults, the purchasers gravitated to what they already knew and &#8220;loved&#8221; &#8212; <a href="http://boardgame.geekdo.com/boardgame/1406/monopoly">Monopoly</a>, <a href="http://boardgame.geekdo.com/boardgame/1294/clue">Clue</a>, <a href="http://boardgame.geekdo.com/boardgame/2921/the-game-of-life">Life</a>, <a href="http://boardgame.geekdo.com/boardgame/181/risk">Risk</a> &#8212; instead of anything on the shelf they didn&#8217;t recognize. For a while there the licensed tie-ins also sold, but soon it was discovered that, rather than create a whole new game, a license could be applied to an existing model and voila! Pocahontas Battleship!</p>
<div id="attachment_703" class="wp-caption aligncenter" style="width: 510px"><img title="You can probably get this on deep clearance." src="http://thebureauchiefs.com/wp-content/uploads/2010/04/pfstratego.jpg" alt="" width="500" height="319" /><p class="wp-caption-text">You can probably get this on deep clearance.</p></div>
<p>The major exception during this time was the <a href="http://boardgame.geekdo.com/boardgame/2952/trivial-pursuit">Trivial Pursuit</a> fad. This was a game for adults, and it and a couple of others &#8212; <a href="http://boardgame.geekdo.com/boardgame/2381/scattergories">Scattergories</a> and <a href="http://boardgame.geekdo.com/boardgame/2281/pictionary">Pictionary</a> &#8212; set the model that the only games adults were expected to play were trivia and party games, not any kind of strategy games.</p>
<p>This has continued to the present day, where overscheduled (and overstimulated) kids &#8220;don&#8217;t have time&#8221; for boardgames anymore. Neither American parents nor kids have the patience to learn new rules or do much reading, so games have to be fast and obvious. Hasbro, the largest American game company, has been competing with itself to distill its famous games down to snack-sized morsels that this market will tolerate.</p>
<p>Within the boardgame hobby, America is still represented. Martin Wallace (<a href="http://boardgame.geekdo.com/boardgame/4098/age-of-steam">Age of Steam</a>) and Alan Moon (<a href="http://boardgame.geekdo.com/boardgame/9209/ticket-to-ride">Ticket to Ride</a>) are two highly respected boardgame creators, though their designs are still considered &#8220;Eurogames.&#8221; Even creators at Hasbro such as Rob Daviau and Craig Van Ness are getting credit for their attempts to liven up the stodgy line with some interesting designs (such as <a href="http://boardgame.geekdo.com/boardgame/11170/heroscape-master-set-rise-of-the-valkyrie">HeroScape</a> and new <a href="http://boardgame.geekdo.com/boardgame/37198/risk-revised-edition">Risk</a> versions). American companies such as Fantasy Flight Games and Days of Wonder are sending American games by American designers to Europe for a change. <a href="http://boardgame.geekdo.com/boardgame/30549/pandemic">Pandemic</a>, <a href="http://boardgame.geekdo.com/boardgame/36218/dominion">Dominion</a>, and <a href="http://boardgame.geekdo.com/boardgame/43111/chaos-in-the-old-world">Chaos in the Old World</a> are games that have gotten a lot of attention recently, and all are by American designers.</p>
<p>In addition, there is a movement within the hobby praising what is lovingly referred to as &#8220;Ameritrash&#8221; games, games from the seventies and eighties that walked the Earth before the American mainstream market petered out. These games, such as <a href="http://boardgame.geekdo.com/boardgame/99/fortress-america">Fortress: America</a>, <a href="http://boardgame.geekdo.com/boardgame/2653/survive">Survive!</a>, and <a href="http://boardgame.geekdo.com/boardgame/699/heroquest">HeroQuest</a> were loud, violent, and chaotic, the exact opposite of the &#8220;elegant,&#8221; refined Eurogames.</p>
<p>While Europe remains the center of the boardgame world, America is still fighting to hold a major place in it. What&#8217;s more, the release of boardgames on the XBox, the iPhone, and now the iPad could be a development that makes both camps have to re-think their strategies.</p>
]]></content:encoded>
			<wfw:commentRss>http://thebureauchiefs.com/2010/04/analog-gaming-the-cardboard-curtain/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Analog Gaming: Relive the Exciting Days of Not Terribly Long Ago</title>
		<link>http://thebureauchiefs.com/2010/03/analog-gaming-relive-the-exciting-days-of-not-terribly-long-ago/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=analog-gaming-relive-the-exciting-days-of-not-terribly-long-ago</link>
		<comments>http://thebureauchiefs.com/2010/03/analog-gaming-relive-the-exciting-days-of-not-terribly-long-ago/#comments</comments>
		<pubDate>Thu, 25 Mar 2010 13:00:12 +0000</pubDate>
		<dc:creator>Dave Lartigue</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Analog Gaming]]></category>

		<guid isPermaLink="false">http://thebureauchiefs.com/?p=500</guid>
		<description><![CDATA[
One of the criticisms of American politics is that it&#8217;s been turned into a game, where the only concern is making the other side &#8220;lose&#8221; instead of trying to figure out what will be best for the country. What better way to examine this than to actually make a game out of American politics? And what better political event to make a game out of than the 2008 Obama/McCain election, with all its highs, lows, majesty, and mudslinging?

Here is that game, which encompasses and summarizes the entire campaign:

No, no, wrong ...]]></description>
			<content:encoded><![CDATA[<p><center><a href="http://thebureauchiefs.com/tag/analog-gaming/"><img class="size-full wp-image-506  aligncenter" title="Analog Gaming" src="http://thebureauchiefs.com/wp-content/uploads/2010/03/agaming2.png" alt="" width="295" height="185" /></a></center></p>
<p>One of the criticisms of American politics is that it&#8217;s been turned into a game, where the only concern is making the other side &#8220;lose&#8221; instead of trying to figure out what will be best for the country. What better way to examine this than to actually make a game out of American politics? And what better political event to make a game out of than the 2008 Obama/McCain election, with all its highs, lows, majesty, and mudslinging?</p>
<p><span id="more-500"></span></p>
<p>Here is that game, which encompasses and summarizes the entire campaign:</p>
<p><center><img title="Joebiden Fthagn! Ia! Ia!" src="http://thebureauchiefs.com/wp-content/uploads/2010/03/arkhamhorror.jpg" alt="" width="400" height="400" /></center></p>
<p>No, no, wrong game, sorry. This one:</p>
<p><center><img title="Campaign Manager 2008" src="http://thebureauchiefs.com/wp-content/uploads/2010/03/cm2008.jpg" alt="" width="350" height="479" /></center></p>
<p><a href="http://boardgame.geekdo.com/boardgame/46255/campaign-manager-2008">Campaign Manager 2008</a> (Z-Man Games, $29.99) is a two-player game from the team of Christian Leonhard and Jason Matthews who, while their colleagues focus on themes such as building cathedrals and trading spices, have been making excellent games about more contemporary events, such as <a href="http://boardgame.geekdo.com/boardgame/12333/twilight-struggle">Twilight Struggle</a>, a not-quite-wargame that explores the Cold War era. The team previously tackled U.S. politics with the stunning <a href="http://boardgame.geekdo.com/boardgame/27708/1960-the-making-of-the-president">1960: The Making of the President</a>, which dramatized the Kennedy/Nixon election, and have now focused on the most recent battle.</p>
<p>Campaign Manager 2008 is only thematically a sequel to 1960. While 1960 covered an election in fine detail, CM focuses on broader gestures. CM starts with all but 20 states locked up, and the candidates in a virtual tie (Obama actually starts with two more electoral votes, but they&#8217;re probably from Delaware, so who cares). During the game the two players will fight over the remaining states for precious, precious votes.</p>
<p>Four states are displayed at a time, and each state has two demographics as well as voters on each side of the two main issues: defense and the economy. Markers show which demographic is the &#8220;key&#8221; one and which issue is the &#8220;majority&#8221; issue.</p>
<p><center><img title="Michigan" src="http://thebureauchiefs.com/wp-content/uploads/2010/03/ag_michigan.jpg" alt="" width="400" height="281" /></center></p>
<p>The candidate who fills the majority issue with his color wins the state and its electoral votes, edging him closer to victory. The first player to 270 points wins the election and the game. The loser simply gets a lucrative book contract and apparently a lifetime ticket to be on television.</p>
<p>How is this accomplished? Through card play. Each player has a deck of fifteen cards and on his turn can either play one or draw one. The cards allow you to place tokens onto an issue, alter the importance of the issues or the key demographic, or other manipulations. (Obama&#8217;s cards tend to favor economics, McCain&#8217;s favor defense.) When you run out of cards you simply reshuffle the discards and go again. This ensures you&#8217;ll see the same stuff over and over again until you&#8217;re sick of it, <em>just like a real campaign!</em></p>
<p><center><img title="Drill, Baby, Drill!" src="http://thebureauchiefs.com/wp-content/uploads/2010/03/ag_drillbaby.jpg" alt="" width="300" height="417" /></center></p>
<p>Some of the cards also allow you to &#8220;go negative,&#8221; which, as in real elections, can have costly consequences. When one of these cards is played, it can give your opponent an advantage.</p>
<p>The true genius of the game is in the fact that although you play with only 15 cards, you have 45 cards. You can select the ones you play with either by going with the suggested starting 15, or by doing a pre-game drafting where you draw three cards, select one to have in your deck and discard the others, and continue until you&#8217;ve selected 15 cards. So you can try different strategies: appealing to key demographics, going super-negative, or playing mostly cards that let you draw cards so that you don&#8217;t have to waste turns drawing. Not only does this add variety to the game, it allows the creators to release additional cards to choose from as an expansion.</p>
<p>The game is very easy to learn, and it really zips along. Once you have the mechanics down, you can bang out a game in about thirty minutes. Unlike the actual 2008 campaign, you won&#8217;t want to slit your wrists before it&#8217;s over. It&#8217;s not particularly complicated, nor does it take forever to play. Campaign Manager 2008 is a great game for both experienced gamers looking for something different and for new gamers wanting to get their feet wet with a strategy game.</p>
<p>And yes, there is a &#8220;Joe the Plumber&#8221; card.</p>
]]></content:encoded>
			<wfw:commentRss>http://thebureauchiefs.com/2010/03/analog-gaming-relive-the-exciting-days-of-not-terribly-long-ago/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Analog Gaming: Gateway Games</title>
		<link>http://thebureauchiefs.com/2010/03/analog-gaming-gateway-games/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=analog-gaming-gateway-games</link>
		<comments>http://thebureauchiefs.com/2010/03/analog-gaming-gateway-games/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 15:30:36 +0000</pubDate>
		<dc:creator>Dave Lartigue</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Analog Gaming]]></category>

		<guid isPermaLink="false">http://thebureauchiefs.com/?p=86</guid>
		<description><![CDATA[
In the last column I had to burn down the village of American boardgaming in order to save it. With Monopoly off the table, I will now offer some alternatives for folks to try out. The criteria I have for these games were: (1) Easy to learn from the rulebooks. (2) Available for purchase. (3) No crazy complex rules or long play time. (4) Appropriate (within reason) for the entire family, from double-digit kids to Grandma. To find a store near you that sells these games, check The Game Store ...]]></description>
			<content:encoded><![CDATA[<p><a href="http://thebureauchiefs.com/wp-content/uploads/2010/03/tbc_analog.png"><img class="alignleft size-full wp-image-188" title="tbc_analog" src="http://thebureauchiefs.com/wp-content/uploads/2010/03/tbc_analog.png" alt="" width="454" height="79" /></a></p>
<p>In the last column I had to burn down the village of American boardgaming in order to save it. With <em>Monopoly</em> off the table, I will now offer some alternatives for folks to try out. The criteria I have for these games were: (1) Easy to learn from the rulebooks. (2) Available for purchase. (3) No crazy complex rules or long play time. (4) Appropriate (within reason) for the entire family, from double-digit kids to Grandma. To find a store near you that sells these games, check <a href="http://www.gamestoredb.com/">The Game Store Database</a> (but double-check results by calling first, as it seems to be a bit out of date.)</p>
<p>What you should replace <em>Monopoly</em> with depends on what you go to <em>Monopoly</em> for. With that in mind, here are some alternatives.</p>
<p><span id="more-86"></span></p>
<p><img class="size-full wp-image-92 alignleft" title="The Settlers of Catan" src="http://thebureauchiefs.com/wp-content/uploads/2010/03/tbc_games_settlers.jpg" alt="" width="250" height="202" /></p>
<p><a href="http://www.boardgamegeek.com/boardgame/13/the-settlers-of-catan"><strong>The Settlers of Catan</strong></a> &#8211; This game simply can&#8217;t be ignored in any discussion like this. In 1995 Klaus Teuber took the boardgaming world by storm with this game. It started a renaissance in gaming like no other. And the reason? It’s a wonderful game. Easy to explain, fun to play, carried by both luck and skill. If you admire <em>Monopoly </em>for the feeling of scope, of watching a sort of narrative evolve, this is the game for you. This is the game that started many folks (including myself) on a path to hobby gaming, and fifteen years later I still enjoy playing it.</p>
<p><em>Settlers</em> is a game in which you build settlements, cities, and roads on a randomly-built map of an island. Each space on the island produces resources that you use to build with. The more you build the more resources you get and therefore the more you can continue to build, until you get enough victory points to win the game.</p>
<p>There are folks who complain about the use of dice in the game, who say that this random element makes the game too unpredictable and can kill a player who has picked a lousy starting position. These people are whiners and should be ignored.</p>
<p>Seriously, if you try only one game on this list, this is the one to go with. (Incidentally, many mass-market toy stores are now carrying it.)</p>
<p><a href="http://thebureauchiefs.com/wp-content/uploads/2010/03/tbc_games_acquire.jpg"><img class="size-full wp-image-93 alignleft" title="Acquire" src="http://thebureauchiefs.com/wp-content/uploads/2010/03/tbc_games_acquire.jpg" alt="" width="250" height="253" /></a></p>
<p><a href="http://www.boardgamegeek.com/boardgame/5/acquire"><strong>Acquire</strong></a> &#8211; Another game you can probably find at your local Target or Toys &#8216;R&#8217; Us, <em>Acquire</em> is a classic. If you like the wheeling and dealing of <em>Monopoly</em>, this is a much more satisfying game. Your goal is to invest in hotel chains and get paid fat cash when they merge into bigger chains. Yet it&#8217;s surprisingly easy to learn&#8211;this is a game that used to have the rules printed on the inside of the box lid; remember those? There&#8217;s a fair amount of bluffing, strategy, (and, yes, a little luck) that you&#8217;ll be able to use in order to crush your opponents with your financial wizardry. A horrible toupee is completely optional.</p>
<p><img class="size-full wp-image-94 alignright" title="For Sale" src="http://thebureauchiefs.com/wp-content/uploads/2010/03/tbc_games_forsale.jpg" alt="" width="250" height="162" /></p>
<p><a href="http://www.boardgamegeek.com/boardgame/172/for-sale"><strong>For Sale</strong></a> &#8211; Let&#8217;s say you&#8217;re itching for a financial game but, being a real-life mover and shaker, you just don&#8217;t have the time for even an hour-long game. <em>For Sale</em> lets you scrap with others to make big real estate cash, and does so in about twenty minutes&#8217; playing time. It also doesn&#8217;t take up much space, so you can bring it to the restaurant and play while you&#8217;re waiting for your food. The gameplay is fast and easy. In the first round you buy various properties ranging from a cardboard box in an alley to a space station. In the second round you sell your properties to ensure step 3: Profit! There&#8217;s a good amount of faking out your opponents in order to get the good properties and selling at the right time in order to make maximum cash off of them (play right, and you can get a fortune for that cardboard box.) <em>For Sale</em> is fast, fun, and cheap, like&#8230;someone else&#8217;s mom. I&#8217;d never talk about <em>your</em> mom like that; she&#8217;s a dear.</p>
<p><img class="size-full wp-image-95 alignleft" title="Carcassonne" src="http://thebureauchiefs.com/wp-content/uploads/2010/03/tbc_games_carc.jpg" alt="" width="200" height="291" /></p>
<p><a href="http://www.boardgamegeek.com/boardgame/822/carcassonne"><strong>Carcassonne</strong></a> &#8211; The <em>Carcassonne</em> series has a very simple premise: you are laying down square tiles with landscape features on them in order to complete roads and villages and such and score points. Very straightforward, very simple. And the beauty of it is, you can easily play it in such a way that everyone gets along and nobody cries, or you can get completely mean and vicious with it; it&#8217;s up to you. If your favorite part of <em>Monopoly</em> is spending time with the family, this is a great game for you. If your favorite part is destroying the dreams of your vict&#8211;ah, your opponents, this is also the game for you. <em>Carcassonne</em> also has gobs of expansions you can add to the mix if you get tired of it as-is.</p>
<p>One caveat: there is a bit in the original <em>Carcassonne </em>that many new gamers sometimes have trouble understanding &#8212; scoring farmers. It seems to be a total crapshoot whether or not people have a problem with this. One of the spin-off games, <a href="http://www.boardgamegeek.com/boardgame/4390/carcassonne-hunters-and-gatherers">Carcassonne: Hunters and Gatherers</a>, fixes this issue and, for some people, is an even better game than the original. Results may vary.</p>
<p><img class="size-full wp-image-96 alignright" title="Coloretto" src="http://thebureauchiefs.com/wp-content/uploads/2010/03/tbc_games_coloretto.jpg" alt="" width="250" height="316" /></p>
<p><a href="http://www.boardgamegeek.com/boardgame/5782/coloretto"><strong>Coloretto</strong></a> &#8211; This is more of a game for fans of <em>Uno</em>, as it&#8217;s a card game with a very big &#8220;take that&#8221; element, but it&#8217;s also good for folks who appreciate the competition in <em>Monopoly</em>. <em>Coloretto</em>, with its colorful chameleon cards, looks on the surface like a peaceful, simple, almost kid&#8217;s game. That is not correct, though. It is a spiteful, vicious game about trying to put the screws to all the other players. The concept is easy: on your turn you either play a card into a row or take an entire row. However, you&#8217;ll only get positive points for three of the colors you collect; any colors beyond that will hurt you. So naturally you want to poison the rows for other players by adding colors they don&#8217;t want. <em>Coloretto</em> is a very attractive game that&#8217;s easy to learn, plays fast, and can cause emotional scars that are almost as deep as those <em>Monopoly</em> can create.</p>
<p>Incidentally, if you want a bit of a gentler and fuzzier <em>Coloretto</em>, the basic concept of the game has been translated to the game <a href="http://www.boardgamegeek.com/boardgame/27588/zooloretto">Zooloretto</a>, which adds a zoo theme and a few more bells and whistles to it. I prefer the straightforwardness of the original game, but <em>Zooloretto</em> is a little more family-friendly and, for many people, more satisfying.</p>
<p><img class="size-full wp-image-97 alignleft" title="Ticket to Ride" src="http://thebureauchiefs.com/wp-content/uploads/2010/03/tbc_games_ttr.jpg" alt="" width="250" height="250" /></p>
<p><a href="http://www.boardgamegeek.com/boardgame/9209/ticket-to-ride"><strong>Ticket to Ride</strong></a> &#8211; This game is not like the others, but it&#8217;s here for an important reason: people <strong>love</strong> it. People who don&#8217;t play any other games love <em>Ticket to Ride</em>. It’s not like <em>Monopoly</em> at all. You&#8217;re building train routes and matching sets of cards, and there isn&#8217;t any trading and very little screwing of your opponents, and people absolutely love it. If you play <em>Monopoly</em> just because you like getting together and playing games, and you want something that the family, the kids, Grandma, and Uncle Drinky can all get together and enjoy, this is an excellent game to consider.</p>
<p><img class="size-full wp-image-98 alignright" title="Puerto Rico" src="http://thebureauchiefs.com/wp-content/uploads/2010/03/tbc_games_puertorico.jpg" alt="" width="200" height="282" /></p>
<p><a href="http://www.boardgamegeek.com/boardgame/3076/puerto-rico"><strong>Puerto Rico</strong></a> &#8211; I&#8217;m including this as a bonus option because it&#8217;s much more complicated game than the above. Still, it&#8217;s widely considered to be one of the best hobby games out there, and there are folks for whom this, not <em>Settlers</em>, was the game that got them into boardgaming. It&#8217;s a game about amassing wealth and resources, erecting buildings, developing plantations, selling goods, and ultimately gaining victory points. If you crave &#8220;big picture&#8221; games where you gradually carve out your empire, this is one to consider.</p>
<p>Right there are six games and one bonus one that should easily replace <em>Monopoly</em> in your game closet. Unlike <em>Monopoly</em>, I bet most of them would get played more than once in a blue moon. Apart from <em>Puerto Rico</em> (which isn&#8217;t <em>that</em> tough) none of them are very difficult, and none of them take hours upon hours to play. There are tons more I could have put on there that I think also would have fit the criteria: <em>Power Grid</em>, <em>Dominion</em>, <em>Pandemic</em>, <em>Small World</em> &#8212; believe me, I could go on for hours. I&#8217;ll be talking about some of these in upcoming columns.</p>
<p>Now, go play some good games. You need never take a ride on the Reading again.</p>
]]></content:encoded>
			<wfw:commentRss>http://thebureauchiefs.com/2010/03/analog-gaming-gateway-games/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

