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[5 Aug 2010 | 2 Comments | ]

That’s the cover to DungeonQuest, a game that came out in 1985. I bought it probably around 1987 or 1988, and it’s a game I really like.
In it, you are exploring a castle with all sorts of rooms and passages. At the center is a Dragon’s lair, where you can find treasure aplenty. Problem is making it there. See, not only are you building the rooms as you go along (by drawing tiles randomly, which means often going in the wrong direction) but you’re encountering all kinds of traps and …

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[15 Jul 2010 | 2 Comments | ]

I have two regular boardgame groups, one that meets on Sundays and one that meets on Tuesdays. This past Tuesday Mike, Jim, Kyle, Chris, and I met and played Jim’s new acquisition, Cyclades. This was good because I figured hey, I can review it for Analog Gaming!

Cyclades is by Bruno Cathala and Ludovic Maublanc, who’ve done a number of games together, including the delightful Dice Town, which I love. Cyclades is set in the ancient Greek isles, and the goal is to establish two metropolises (metropoles?) in the isles. To …

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[1 Jul 2010 | 2 Comments | ]

When one thinks of boardgames — assuming one ever does — one thinks of them as primarily mental challenges. They are known for employing the brain through strategy, tactics, negotiation, memory, or even factual knowledge. Yet there is an entire subgenre of games that, while it can involve these things, focuses primarily on physical interaction with the pieces. They’re called dexterity games.